Aug 16, 2019 18:46 UTC
Aug 16, 2019 at 18:46 UTC
Ethereum-Based Blockchain Game Exec Sheds Light On Future Projects
The Ethereum-based TCG Gods Unchained blockchain game is all set to get a new member in the former director of Magic the Gathering: Arena, Chris Clay who has worked for the Wizards of the Coast, the makers of MTG since 2016.
It is clear that this fantasy-themed card game is greatly inspired by MTG as well as the extremely popular Hearthstone. The firm behind the game is immutable and as of now is conducting its genesis where players can buy the first edition of cards before the game’s release.
The company notes that is is the top-grossing blockchain game of this year and has managed to raise over $1.2 million from its initial card sale. CryptoSlate recently sat down with Clay and the co-founder Robbie Ferguson to discuss the plans for the firm.
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While describing the gaming experience for Gods Unchained, Clay said:
“I believe anyone familiar with digital CCGs or TCGs will be able to adapt to and enjoy Gods Unchained quickly. There are new mechanics and keywords to learn and a brand new meta to explore with our take on the genre. A huge difference is because the cards are on the blockchain, you won’t find the typical loot crate and microtransaction gotchas that have come to be the industry norm. We don’t succeed by getting people in, monetising them as much as we can, and then looking for a new user when they leave. With the player base in control of the majority of cards, we succeed by bringing them to the game and integrating them into the community, so they stay and enjoy the game for a long time to come.”
Ferguson then went onto explain how and when Gods Unchained utilises the power of blockchain and when it doesn’t.
“Everything to do with trading and asset ownership is on the blockchain. The details of every tradable card, including their stats, is on there, and the card pack contracts are fully transparent and unchangeable—you can see the probabilities for the different cards and qualities and have a full guarantee we can’t change them. The games themselves run in Unity on centralised servers, as it’s essentially impossible to run the logic of a game as complex as Gods Unchained fully decentralized (not to mention tremendously expensive).”
Even one technological obstacle may be a monumental one to overcome for many gamers. As a result, in order to address this problem, the team is putting in solutions to help these gamers, as Clay states:
“As with any new technology adoption comes in waves, and we’re looking to facilitate the next wave of adoption around blockchain by removing the technical hurdles to interact with it. By enabling debit and credit card purchases we can streamline the acquisition of NTFs [non-fungible tokens], and allow gamers to enjoy the game first. When they’re ready to engage with the trading economy we’ll be there guiding them along the path to marketplaces and being there to help remove any concerns they have. I also believe that the technology will allow the community itself to create digital game stores and the like to give players a true choice on where they want to shop and trade.”